more on shipyard use
I must be getting brave. Remember Im a newb as far as you guys are concerned.
This also some other things Im messing with. I designed a fueler (escort, no engines, all supply with a couple of solar panels) which seems to work well for a quick refuel of shipyard ships. Leaving it behind in key locations makes for a nice gas-station pump. The 3star nothing-else systems are great for that. In higher traffic areas that I dont own, can a solar-paneled ship hide in a storm and still build up its supply?
For planets, a satellite fueler is faster but for a SpaceDock Ship the escort Version is for lack of launching ability. How do you get around the having to have cargo and launch on a shipyard ship (or base if there is no planet)? Can I create a cargo/launch ship or base and have a yard build sats/fighters/mines/drones? Do they need to be fleeted?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|