Re: Three questions for you pros
In the long run, the savings from not having to build space ports is not worth 1000 points. Spend those 1000 points in your Minerals Aptitude characteristic, and you will get far more benefit out of it. Or spread it around a bit to other resource characteristics and research, and you will still get far more gain overall as compared to selecting Natural Merchants... Natural Merchants was neutered from how it was in SE3, where it took 10 turns to build a Space Port on a new planet (and there were no "characteristics", just "advanced traits"), and there were far fewer facility slots in systems overall. In SE3, it was practically a must have trait. In SE4, it is fairly worthless except in contested border systems, which tend not to make up much of your empire... Hence the 8 turn build times in Adamant Mod that Aiken refered to. If you are overly worried about losing your Space Port planets, just build 2 or three Space Ports per system.
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