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Old June 26th, 2001, 02:04 AM
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Default Re: New kinds of PDCs

One more link to Pirates & Nomads

I've already added the small null-space, but didn't notice the SWMG was missing.
I don't know what kind of plan you have for the SWMG, but I would have them do moderate (for a fighter ) damage at range 6 or so.

Beware: the 1.41 patch may have screwed up the Nomads, but I hope not.
Also: V1.6 is posted, but I am working on V2
quote:
-Will feature quasi-Newtonian propulsion. SE4 still allows instant stop-and-go, but your speed will be proportional to thrust over mass.
-Will include "Bleeding Edge" technology, with costs falling for old/low end components.
-Maximum engine limits will be removed: you decide how much weaponry to sacrifice for speed.
-BattleMoon size ships! 10Mt of space in the core of a hollowed out planetoid provides one hell of a base. New Core-Mounts will be available, increasing weapon size by 100 times. Watch out for the pricetag on these suckers (about 1/2 to 1 million resources before components, depending on how the playtesting goes )
-More crossover techs for regular components.
-More warhead damage types
-Anything else I can think of


Note: The engine limit will only be used to keep your ship's propulsive force to a value less than 256, so the game dosen't choke .

[This message has been edited by suicide_junkie (edited 26 June 2001).]
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