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Old October 25th, 2004, 07:10 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

TURN 23:

Provinces: 10
Treasury: 800
Income: 700
Upkeep: 245
RP Total: 71
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: (+71)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 17 (+2)
Water: 9 (+4)
Earth: 6 (+1)
Astral: 13 (+3/5)
Death: 41 (+6)
Nature: 4 (+2)
Blood:

~ Conjuration 5 has been completed.
~ An arrow has struck Fres the Jotun Skratti in the heart, he survived and is now wounded.
~ Gisli cast Summon Ice Drake.
~ There was a battle in (146) Vorgunmarsh.

Marignon has as defenders 3 Royal Guard, 1 Friar, 1 Royal Navigator, 3 Archers, 2 Pikeneers, 1 Swordsman, and 4 Light Infantry. The battle is easily won and I successfully killed off 16 of my militias. There were also no survivors as none of the enemy was allowed to escape.

It appears that the province has 103 supplies even though it is a swamp which is well within the 73 supplies my army is now using.

Helmut’s Sappers are now employed by T’ien Ch’i.
Dagan, the Renegade Sage is finally recruited by C’tis.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 6 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40,70,70,90 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80,70 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
J 5 (146) Vorgunmarsh – 40/20 (2200, 7, 20, 103) 11 Def
I -1 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40),(30),(40),(40) Militias/Longbowmen/Knights
Mg 5 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Mg -1 (136) Toemuck Fen – Swamp
Mg -6 (123) Madderein – Swamp
Mg -2 (143) Wisp’s Home – Swamp

Marignon now appears to own provinces (136) and (123) to the south. These used to be owned by Pythium earlier I think. Marignon now has in (141) 90 Lizard Warriors, Crossbowmen, and Light Infantry. Marignon also has in (136) 90 Halberdiers, Crossbowmen, Archers, Swordsmen, and Pikeneers. Yikes, looks like some fairly large armies that could move on me soon.

I increase the PD of my new province of (146) to 11.

Gisli takes the new Pendant of Luck and the Ice Drake he just summoned and searches for magic sites in (218). Angerboda searches for magic sites in (202).

My fort is completed in (152). Hopefully my army will be able to handle Marignon’s armies in the area. I would like to construct a lab in the new province of (146) because there is a new Library there, but I decide it may be best to wait until the threat in the area is calmed down some. I notice I can also recruit shaman in the swamp (146). I send my main army back to (152) to try to anticipate an offensive by Marignon.

Confar is my new sage and is 1B. I will use him to blood hunt later on when I get that going. This turn I recruit a new sage, a Niefel Jarl and 3 Jotun Spearmen in my capitol, and a Jotun Scout in (152).

For this turn I forge a Skull Staff, Winged Shoes (by one of my sages), and use alchemy to get enough nature gems to forge a Ring of Regeneration. I ponder summoning a Bane Lord, but they are so dang slow on the battlefield and I hate waiting for them in past times I have used them. However, I have never used Winged Shoes on them and decide to try that this time which should fix that problem. I forge the Skull Staff so that I can get one of my 2D casters to 3D to summon one next turn.

I take a peek at the graphs and make a note of the numbers of provinces the other nations have compared to me. I will list the nations and the relative amount of provinces compared to me. Marignon (+1), Arcoscephale (+2), Vanheim (+3), C’tis (+3), T’ien Ch’I (+5), R’lyeh (-1), Mictlan (-2), Pythium (-3) and the others less than that.

The rest of my mages will research Enchantment with 71 RPs. I would like to get to Enchantment 5 in case I need to Dispel a real nasty global and hopefully to try to cast Gift of Health before too long.
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