Quote:
Grim Knight said:
I have not played around with different victory conditions before, if there is one that allows you to set a winner for 50% of all provinces in the game that would be cool, as you say if someone gets to 50% provinces then they would most likely clearly win the game unless they only had one opponent left who had the other 50% of the provinces.
|
This is why it is usually chosen with one more than half. To do this, just select alternate victory conditions and pick provinces from the menu. It opens up a slider bar and, unfortunately, you typically cannot select the exact number you want since the arrow keys don't work. You also need to know the total province count in the map from the .map file in order to decide on how many you want to use as the victory condition.
Another thought is the score graphs. I played my second MP game with graphs off, and I liked it a lot. It put far more reliance on scouts. It also led to some interesting diplomacy when you never knew for sure who was truly leading the game. I was one of the three major powers in that game, and I was constantly persuading the lesser powers that the other guy was winning and they needed to join my block instead of the other guys! It was a lot of fun, but the game unfortunately became glitched and crashed totally. We never could agree on who was winning when it crashed.
Anyway, here are my votes:
Map: TBD
Mods: No
Victory: Half the provinces
Sites: 50
HoF: 15
Research: Very difficult
House rules: Must take nation with no MP experience
Indies: 9
Score graphs: off
Host: 24h QH
The Panther