Devnull exploit
Iīm playing a modified Version of the Devnull mod against the AI, i noticed that the Remote Mining hulls, with advanced tech levels of propulsion and stellar harnessing can be used as very cheap and maintenance saving pop. transports, yard ships and stellar manipulation ships and i donīt see the AI using any of them in this way (mainly because the AI simply donīt use remote mining) and iīm thinking if is possible to mod the devnull AI to use these hulls in their construction, and how to do it in a way that the AI donīt use these hulls in attack ships or troop transports (that would be very bad since these hulls have huge penalties in combat)...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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