Automation, scripted army orders
I am asking here before placing on the Dominions wish list because - quite frankly - I am a poor player (and yes I have worried and fretted my hour upon the stage... opps wrong script)
Anyway, two things.
1 Can armies be ordered to journey from point A to point B (which normally would take several turns to do so) automaticly? Give the order and over the next 4 turns the army will move into position? Can way points and patrol paths for armies through provinces be set?
2 Can you turn off the hide in castle like a chicken feature? I repeatedly have massive armies hide in castles when attacked by smaller armies. I had a Dryad with 28 eliven statues, 20 summer lions, 20+ Centaur archers, 20+ War Minotaurs and a Mounted Commander with 20 Heavy horse and 15 light Calvary (archers). Both commanders were spell casters and the Dryad was in the Hall of Fame (and was greatly enchanced). The province they were in was a castled province with a defence of 10. An enemy army of 50 (Jout. Militia and a commander) attacked and took the province while my massive (comparativly) cowered. The enemy spoiled my attack (planned the next turn) and threw off my re-enforcment schedule. All because my army which should have (and did next turn) eliminated the enemy before they took the province, tucked their tails between their legs and ran for the castle.
There should be some setting to control running for the castle walls. Active or Passive defense. Meet enemy in field if enemy is 1/3 less the size of your army. Maybe even make that setting adjustable for lower quality armies 1/4, 1/3, or 1/2 less the size of your army.
Anyway is this something that can be done now or should it be added to the list?
Rasorow
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