Re: Any progress on TCP/IP connection.
I have to agree with geo there,
the pbw can work just like tcp in a sense.
You all can upload all your turns to the site and a minute later download your turn, repeat. no waiting for e-mail. I ran 10 turns in a test game this way before the e-mail sent me the 1 turn.
I think for tcp to truely work in this game, you would have to code the game so that the player who set up the game was always the first player and the others would have to join in turn. once the required number of players joined then the host would have start the game. the game would have to be able to link to all the copies of itself on each system. Sounds like a lot of coding.
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