.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 9th, 2004, 12:35 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Request for auto backup of turn files


Seems to me that it would be very nice, and _very_ easy to implement, if the previous turn's turn file was backed up each turn.

The reason I say this is because when you connect with the server, the old turn file is wiped out, so you can't go back and verify things, especially if a commander / unit got wiped out.

This makes it difficult to verify bugs or to verify mistakes: if a battle goes catastrophically astray you can't look back to see what the command script was for dead commanders / squads.

For instance, a Pythium player recently reported 2 arch theurgs gatewaying to a fort that was being besieged, but the armies didn't arrive, the theurgs went into the fort all by their lonesome and were exterminated.

Maybe the armies were on a different couple of theurgs. Maybe they were on the ones he gatewayed, and actually did go poof. As things stand, it's impossible to really tell, unless a player was religiously backing up each turn file manually. This tends not to happen, because 99 point something percent of the time, there's no issues, so no one goes through the hassle.

But if a .brn (backup turn file) was deleted, and the current .trn file was renamed to .brn before the new turn file was sent by the server, then people could examine things that seemed weird and either determine why they happened, or determine that they might have a bug worth reporting.

(Technically, you'd want to check the current turn file against the previous turn file so files got deleted / renamed only when a new turn file was downloaded / generated, as opposed to each time a player connected to the server.)

I think this would go a long way toward helping players understand why things happened the way they did, and also sometimes help confirm a glitch or bug.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.