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Old December 13th, 2004, 01:09 PM
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Cainehill Cainehill is offline
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Default Re: How to use mage in a battle

Quote:
Skolem said:
well it seems that horror, undeads or phantasmal warrior summoning is quite common.
when I set mages to this spell after two/three turn most of them stop because of fatigue, do you every mage in armys recuperation items? or how do you solve the fatigue problem if you have no nature at our disposal?
Booster items help to keep the fatigue costs down. (Note that I'm not much of a fan of phantasmal warrior, but it can be a way to produce minor amounts of chaff.) For nations with sacred mages (Pythium, Vanheim, etc) an earth blessing is always nice - 2 or 3 fatigue back a turn isn't much, but it helps, and stacks with normal fatigue recovery. A positive magic scale also helps lower the fatigue costs.

And no, I don't usually give fatigue recovery items to my mages - I think a booster generally gives more of a benefit (halving the fatigue cost for an 80 fatigue spell like bladewind, etc) than spending gems on a recovery item. Hopefully, by the time the mages go unconscious they've done enough damage to win the battle, or at least given the other person a pyrhic victory.
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