Re: game idea: junkyard wars
this looks like it has taken a turn for the worse. I can get rid of research, and stop research facilites from bing built on your planet. you still get the initial 5000 point bonus on the first turn, so i guess it was a lie when i said 'not even a little bit'
the problem is that as soon at the .gam file is opened on a machine without the tweaked research settings, they will be available to research.
now, what I CAN do is set it so that the first level of applied research is not available on a medium tech start, and that SHOULD fix the problem. the game would generate, no one would get research facilities, and no one would have the ability to build them since they have AR at level 0. the free 5000 starting points isnt enough to buy level 1 AR, so that should be fine. everyone will get one free cheapie tech at the start i guess.
edit: i am not sure how to work around the problem of someone getting a level of AR from a ruin. I think it can be made unavailable through ruins, but ruins are generated when they are uncovered, not at game start. ideas?
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
[This message has been edited by Puke (edited 12 July 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|