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Old January 5th, 2005, 05:43 PM

Ironhawk Ironhawk is offline
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Default Re: Age of Men: Themed Game

I already have a mod lying around which bumps up supply and gold to handle bigger armies and also tones down some of the spells which are vicious to big armies. But I dont want to cut out wrathful, etc, just make them rarer. And the cost associated with the 25 troops per mage does that and at the same time ensures that troops will play a part in every battle.

Size 2 recruitable does rule out cavalry, so yeah that might be too restrictive. Maybe just say any recruitable? But Jotunhiem has a *significant* advantage there so perhaps no joats in this game?

As for blood, there is no problem with summoning troops. The same applies to any Nature nation as well. But given the number of troops you have to deploy I'm thinking that you'd still have about half living/half summoned?

Quote:
Boron said:
What about using tka's spell/item limiting mods ?
Or making a small mod yourself ?

You could e.g. just mod out wrathful skies and a few other such "uberspells" and limit construction to lvl 2 e.g. .
This way it should be harder to do overwhelming SCs .

I have some concerns about rule 2 : only size 2 recruitable commanders may be turned into SCs :
Any knight is size 3 .
So nations like jotunheim , vanheim , man etc. are a bit disadvantaged then maybe .

Finally what about blood ? If someone plays mictlan e.g. and may not use blood he is severely disadvantaged .
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