Re: Ulm beefed up ...
I still wonder how much of this is from the perspective of having tried really hard to figure out how to make Ulm work in practice, or is from the perspective of having played other nations but not really tried to make Ulm work. Most of the magic improvements mentioned seem to be things which can be done already (via 5-gem Earth Boots, Hammer o the Forge Lord, empowerment, pretender magic, independent mages, etc), but are just harder than being given the ability from the start.
I'm still thinking adding MR, +1 Strength and maybe a little morale to the standard troops would go a long way without needing to add something counter-thematic like more magic.
Other brainstorm ideas:
* Units just get +1 Strength, but Ulm gets a national holy spell which adds MR.
* Ulm gets an optional dominion which actually reduces the magic power of enemy casters... I guess that would mess up spell scripts in too annoying a fashion, though.
PvK
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