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Old January 9th, 2005, 07:25 PM
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Ragnarok-X Ragnarok-X is offline
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Default Suicide Junkie: pls read, about b5 armor system

Hey SJ,

i just spend a few hours with modding the B5 mod. While i was at it i finally took a quite intensive look at the armor system you invented and which was heavily defended by you and Fyron when i told you i wanted to abandon it.
Anyways, now that i finally understood the entire system and stuff, i have a questions. If you could be so kind to answer them, i would most appreciate it.

First, i guess the 3 armor components (Primary, Alternate and Additional) are just like the sensors and ecm in the mod, you can pack one of each which will increase the overall performance. It still stack, and increase effiency when used together. That part wasnt hard to figure out.
Unlike the ECM and Sensor system it will always be smart to use all 3 "layers" of the armor, since their cost is not that big at all, unlike ecm and sensor you dont have to decide if the costs are worth it.

I got that part right, did i ?

Now each armor "Layer" offers 5 different "technologies", Scattering, Refractive, Channeling, Conductive, Emmisive.
Different from stock, those names have actually no other difference than increased ability to decrease damage.

Obviously thats pretty strange, i think the names cant be left the way they are, because they confused me quite a lot, and i guess/know players of the mod agree.

Anyways, im still right with my thoughts, am i ?


Ok, now lets go even further. Each TYPE of armor (scattering - emmisive) offers 6 levels to research, which will ONLY decrease the cost of the component.
Since the cost goes down 10 points per level, what is actually the point in research and developing "better" armor of one "name" ?

Obviously it is FAR smarter to just research the next "TYPE" of armor, i.e. skip levels 2-6 from scattering armor and research refractive armor.

Now i havent fiddled with the techtree too much, so it could be possible that one is actually forced to fully develop scattering armor to even get access to refractive armor, in that point, my above question/thought is wrong.

At ANY rate, its still to confusing.
Im willing to go with your armor system in the basics, but it needs to be simplified. I.E. no more different "TYPES" of armor for one layer which actually give no benefit except better abilites.
All armors of one LAYER need to have the same name, for example "Emisive Armor I-X (Primary)", Emisive Armor I-X (Secondary) and "Emisive Armor I-X (Additionally).
Or for another example, there will still be different names, but only 3, one for each layer. So the Primary Armors is all named "Emmisive", the secondary armor is named §Refractive§ and the third layer is named "Conductive".

Well, thats basicly what this thread is about. I would like to hear your thoughts on this, as well as arguments. The armor system, as it is, cant be kept within further revision of the Babylon5 mod, not under -any- circumstances.
I will offer SJ the chance to "redo" his system for use with the mod, else i will rehaul it.
Lastly, i dont meant to offend anyone. Im glad im allowed to post on this forum and find the support i need/want.

In addition, and thats already clear, i already deleted a few armors. Midrange and Heavy armor, with 3kT and 7kT size respectivly have been deleted.
From now on, there will only be light armor, with 1kT size (in order to fill up empty space) and the 3 layers of damage-reducing armor. I actually saw no need for armors with 3kT and 7kT size, even if they provide better resistance and stuff.

Alright, now its time for you guys


btw. Engines, Vehiclesizes (ships) and Reactors have been completed
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