Oops, yeah. I've got a second new shipsize, the Drop Pod. It can only be used by races with organic and religious tech, and holds a super commando (with a DUC for an arm and organic body armor). I believe I just used a pic from one of the other troops, but now that I've mentioned it, I will change it to use another pic, the same way as the BattleMoon.
The BattleMoon pic is placed in the generic/default race folder, so any race that does not have a battlemoon pic will use the one I copied. (Large, smoothish vaccuum-rock planet with the mean looking crater on it)
Any race that includes their own battlemoon pic will use their personal one by default. Also, any race style that includes a battlemoon pic should be fully compatible with any other mod.
I've really only made one mod, but there are breaks along the way.
PiratesMod
Pirates&Nomads v1 (current v1.6)
Pirates&Nomads v2 (current v2.0)
P&Nv2 is different from P&Nv1; it drastically changes the propulsion system, and introduces the battlemoon, so it becomes a totally different play style. You have to balance between small ships with few abilities, or expensive, 40 engine Dreadnaughts.
Also, AIs for P&Nv2 require a textfile patch or they will not work properly; P&Nv1 AIs can work with only an altered .EMP file.
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Instructions about
Pirates & Nomads (forum thread).
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Download V2.0>-
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Download V1.6>-
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Download compatible EMPs for P&N v1.6>-
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SJs latest AI Patcher>-
Visit
My Homepage
[This message has been edited by suicide_junkie (edited 18 July 2001).]