Ideas to stop mass castle building for DOM_3
I've seen lots of Posts complaining about the mad castling strategy or mass castle strategy. Here are some ideas for developers on stopping the mass castle building for games:
1) Have a percentage of provinces where no castle-types can be built because of the land. Example= some provinces near the sea, swamp provinces, and some mountain provinces. Also waste provinces take longer building time. This idea is realistic as well.
2) Have each castle-type built cost more gold then the one previously built. Not realistic but effective.
3) Have each player only able to build X amount of castles. X determined by the number of provinces on the map divided by 20. Examples=
70 provinces would be 4 castles.
400 provinces would be 20 castles.
4) Have each player only able to build one castle for every 5 provinces owned. So by turn 15 and a player owns 15 provinces that player can only build 3 castle-types.
5) Have spells which can destroy the land so no castle-type can be built. Such as: Level_5 Alteration (5 water)(10 water gems) Adds the swamp characteristic to a province where castle-types cannot be built.
These are just ideas since it shouldn't be possible to build a castle-type just anywhere... unless MAYBE magic is used. Also by having castle building limited means castle locations will be more strategic instead of mass building cheap castle-types. Hope this helps.
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