Carrier Battles Mod
Main Idea:
- Fighters and their carriers will be of key importance.
Key Planned Features:
- Ship-based PD will be limited to missiles only.
This will drastically improve fighter survival without completely neutering PD.
- Fighter components and hulls will be set up to encourage specialization into bombers, interceptors and space-superiority (fighter-vs-fighter) fighters.
- Ship-to-Ship weaponry will be generally nerfed to encourage fighter use even more.
Other Planned Features:
- Semi-QNP system, including both bonus move and hull-scaled standard move.
- Ship weapons based mostly around missiles. Anti-ship, anti-fighter, anti-missile, mixed use, various warheads, etc.
- Direct-fire weapons limited to range 2-4 or so.
- Leaky shields & armor.
- Prototyping Hull tech - Hulls above your current tech level will be available, but cost more to build the more advanced they are. (Allows pricey super flagships)
- GritEcon style troops (long ground combats, mix of large and small troops required for success, tough to glass planets)
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Suggestions and comments welcome.
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