Yet More Mod Questions
Hello, might you help me with these?....
1. Must the Castle Defense Bonus be a full integer, and must it be positive? (Reason: I want most/all members of this new race to be bad castle defenders, but since I cannot find a "reduce strength by 5 for castle defense purposes" command (no wonder), I thought I would give them a Bonus of -0.5.
However, I also cant find the bonus command for this -- I can find the #siegebonus, but not castle defense. Any tips?
2. How did the Dev Team mod those Oceania chaps to be Stealthy only in water -- it seems there *IS* a terrain-dependent stealth command (goody!), but I cant find it.
3. How I can I mod shortbows (or whatever) to be Poison Arrows (normal arrow damage + weak poison or strong poison)?
4. Is #heal recuperation?
5. How do you mod units so that they are capital only?
6. How do you mod a nation's starting spells?
7. How can I create and determine a nation's heroes?
Thank you
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