Proportions Mod version 3.0.3 posted
For those interested, here is my change list for the next version so far. I almost got it ready to post today, but not quite.
Changes Log:
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Version 3.0.3:
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New Additions:
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* Added Anti-Matter Warheads, a powerful branch of Anti-Matter Technology
which after much research can multiply the effect of explosive warheads.
* Re-added Anti-Matter Torpedoes, now as an advanced weapon requiring both
torpedo technology and anti-matter warheads.
* Re-added Quantum Torpedoes, now as a very advanced weapon.
* Added Quantum Beam weapons.
* Added religious zealot and holy infantry types.
* Added three levels of AFV Emissive Armor.
* Added Minefield Scanner Jammers.
* Added Single Satellite Launchers.
* Added laser fighter weapons.
* Added charged particle blaster fighter weapons.
* Added laser AFV weapons.
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Gameplay Changes:
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* Renamed Small Anti-Matter Torpedoes to Small Explosive Torpedoes and
changed the tech requirements for levels II and III to make them
available in the 3.x research tree. They now come with various
combinations of research in Small Weapons, Torpedo Weapons, Advanced
Explosive Torpedoes and Explosive Warheads.
* Re-set crew quarter requirement for Scouts back from 0 to 1, since
building Scouts without crew quarters halved their speed in practice,
though not on the design screen.
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Fixes:
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* Corrected supply ability of Anti-Matter Reactors IV and V.
* Removed supply use requirements from ring & sphere world generators,
because a bug was causing them to fail even with enough supplies. (4)(5)
* Corrected supply use of Small Ion Engine II x 2. (4)
* Corrected actual mine laying rate of Mine Layer III. (4)
* Corrected number of tech areas required for Elite Infantry.
* Removed scale mount trick for Minefield Signature Suppressors. (2)
* Multiple elite Weapons Platform Command Centers no longer stack. (2)
* Emissive armor effects for AFV's removed and added to structure, because
I believe they did not have any effect. (2)
* Balanced (increased) costs of AFV shields, because they had been balanced
for shield depleters, which were removed from ground units in Proportions
version 3 for strong suspicion of not working right. (2)
* Corrected (added) radioactives cost of Small Arms IV.
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Cosmetic:
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* Added Advanced Explosive Torpedoes to the changes log for version 3.0.2,
where they were added.
* Corrected Sphere World Placement Generator requirement description to
read GT instead of MT. (5)
((2) Thanks to Alneyan for reporting these!)
((4) Thanks to MishimaYukio for reporting these!)
((5) Thanks to Mylon for reporting these!)
PvK
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