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Chazar said:
ElfBane,LuckyShield,FireHelmet,BoneArmor,Antimagic ,BurningPearl
Why the fire helmet? I'm fairly sure it causes fatigue even to 0 encumbrance units. The bone armour is okay, but soul vortex acts at the beginning of the turn only, so you have to start the turn surrounded to see the most benefit. Jade armour and a blood thorn or wraith sword would probably have been a better choice.
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But 350 at once just drown everything!
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Wrathful skies works better the more troops your enemy has, and devils cannot be protected against it. Seraphs casting resist lightning, quickness, false horror X 3 will hold off the devils for a very long time as long as you have a storm on the battlefield.
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The other battle were the frost fiends accompained by two ice devils with herald lances, hydra armour, girdle of strength, buring pearl.
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Those Ice Devils were equipped as anti-SC's, not anti-army SCs, so they won't be able to stand up to many devils.
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One reason also is, that we are fighting in castled terrain, so cloudtrapezing onto the devils does not work...
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They still have to breach the walls of your castles, where you can always be waiting for them.