Power Game IV: War at the End of Time
From the original game: We've all done it at least once, set up a game with 5000 racial points and other settings just to kick the crap out of the AI. But how well would you fare against other human players that have done the same thing?
The fourth installment in this series is about all out war. This time around it will be a high-tech game, so you don’t have to worry about research. The twist is that there will be no racial techs allowed so we will have a level playing field. The map will be resource rich, which is becoming a trademark of the series. The idea behind this is to eliminate economic problems from the equation and allow you to concentrate on other things.
The whole idea behind the Power Games is to create games that new players can jump into and have a good time while giving experienced players a change of pace from the average game. The settings I've chosen for these games tend to level the playing field a bit but you still need to be at your best.
This particular game will be using a FQM map that I’ve altered the settings files for but will still be random, so I can play in this one. Size will be dependent upon the number of players but will tend to be small. Players will be starting with three good homeworlds.
Some general rules: Please, no pre-arranged alliances. Make sure you can accept e-mail from gmail (bounced e-mails drive me insane!
) If you miss more than three turns in a row you will be kicked from the game (I would expect the same of any game I'm in, it's only fair to the other players.) If you need an extension of the turn deadline e-mail me, I'm very easy to get along with. Most important - Have a good time!
I’ll be starting this game March 1st so make sure you have your empires in before then.
On to the settings!
Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: Own
Technology level: High
Racial points: 5000
Nuber of players: up to 20
Quadrant type: FQM modified paradise
Quadrant size: Depends upon # of players.
Event frequency: None
Event severity: N/A
Technology cost: N/A
Victory conditions: Last man standing.
Maximum units: 20000
Maximum ships: 20000
Computer players: None
Computer difficulty: High (in case we lose a player)
Computer player bonus: None
Neutral empires: No
Other game settings: No intel, no stellar manipulation (due to the high tech start and that I feel that it might be too much for a newbie to keep up with), no racial techs (crystal, organic, temporal, religious, psychic).