Re: Another slugfest?
I could quickly mod out clams etc. if wished and do other small adjusting mod stuff .
If wished we could e.g. also change the effect of Order on Random Events by modding it to 20% reduction of event frequency per order pick . So once you have order 3 you can't get any events .
Problem is though that this makes a few nations like marignon , man , tien chi etc. with forced turmoil unplayable .
My suggestions :
Research vh
Magic sites : 50-75
World : Rich
Events : Normal
Indies : 6-9
Mod :
-0,3% growth/death per growth/deathscale (default = 0,2%)
-20% resources +/- per productivity/slothscale (default = 10%)
Optionally :
-3% income per productivity scale instead of 2%
-Higher Supplymultiplicator , x2-x5 , enabling bigger armies , then you can e.g. build 200 Militia and they don't instantly starve
-Resourcemultiplicator x2 , so you can build a bit more knights and similiar per turn , under good conditions ulm can then probably build 6-8 knights per castle/fortified city instead of 3-4 per turn if they have the money
-Hoard items/spells nerfing
-False horror to 20 Fatigue
-Wrathful skies to 5 Air and 5 airgems
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