quote:
Originally posted by suicide_junkie:
Wouldn't switching back to stock ruin the whole "can't build facilities on the flag" rule?
Under stock, anybody could build a facility, especially if they "lose" a ship to save resources.
Normally yes. But if you modify the planetsize.txt and sectortype.txt files, you can create a planet that will appear normal when using the mod files, but not "exsist" when using stock files. The planet is still there, as well as all the population and facilities. You even get resource production as normal. But when you look at the number of facilities it will be "25/0" or something like that. Thus if you scrap a facility, you can't rebuild one. You will just be short a facility. So I will scrap the space yards before giving the game to the players so that can't build ships.
quote:
On a similar note, do you remember my "Chess Scenario"? Small Destroyer Pawns, Heavily Armored Baseship Rooks, Repair Tender Bishops, and a Negative Maintenance King to support the ships.
Yes I remember it. My idea borrows from that in some ways as well. But I don't have to use mod files to play mine, which makes it more conveinent for PBW. Plus I think it's cool that when you destroy your opponents flag you get a "lost contact" message.
Geoschmo
[ 27 December 2001: Message edited by: geoschmo ]
[ 27 December 2001: Message edited by: geoschmo ]