Oh and also fiends of darkness:
Fiends have little higher Prot, little higher Strenght and def, and for weapons two venomous claws. What they lose is one point of attack, the power of a trident and the ever-so-wonderful fatigue damage of barbed tail. This of course makes them better at handling rabble (initial expansion anyone?) but worse against real opponents. Their breakpoint is 21, but the real deal is that in battles they win they have less casualties than the devils, with 26 Fiends the average casualty rate is already below 1!
In a more common situation, against 50 LI, 8 Fiends already get a casualty rate below 1, and 9 get it below 0,5. They definately belong in the mictlan prime arsenal