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Old August 6th, 2001, 05:00 AM
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Default New Scenario Available - Voyager

This link will take you to the Shrapnel scenario forum where you can find it. If it's not at the top it should be near it.
http://www.shrapnelgames.com/ubb/For...ML/000020.html

Star Trek Voyager - The Space Empire IV Scenario.

Lost and alone on the other side of the galaxy, take the helm of Voyager and try to find a way back to Earth.

Unzip the file into your "Space Empires IV/Scenario" folder, start SEIV, and click on "Scenarios" and then Voyager. If you save the game in the middle it will go to your savegame folder, so that is where you will find it when you want to pick it up again.

Playing with my TrakMod will give you the best effect. I highly recommend it. But it can be played with no problems using an unmodded Version of Space Empires.

Game Details: You will be in charge of the USS Voyager. You will know the location of Earth, but not the details of the systems or empires between your present position and there.

Voyager is a very powerful ship. You should be able to easily defeat any enemy you encounter in single ship to ship combat. In my test games I was even able to beat back a fleet of four ships. However, I wouldn't suggest going around picking fights, because there is just one of you.

The key to this scenario is going to be coming up with a way to get enough resources early in the game to keep your crew from abandoning ship. Your chief engineer has come up with a way to extract some resources from the nebulae system where the Caretaker's Array is located. This will only help, as you will soon run out of minerals if you do not find an alternate source.

This will require you meeting othere empires and making treaties or trades. Of course you are limited in what you have to trade, and if you can't get another race to make a treaty with you, you are going to be in trouble.

I can tell you it is possible. If you need help, email me at dayton_dragons@yahoo.com and I can give you a hint to the way I was able to get through it. Of course there are other ways I am sure.

If you find this scenario too easy, I suggest self destructing the sattelites giving you resources at the beginning. This should put a severe crimp on you and make the early going quite tight.

If you are running out of resources, or if you just feel like it, you can go with an alternate scenario and use the colony module on Voyager and the 1M colonists and start a new home in the Delta Quadrant. You should see some very choice planets near your current position if you choose that route.

The only problem I encountered running this scenario was the size of the quadrant and with 19 other empires, each with 10 homeworlds, and a high tech start, the turns can go slow sometimes. If you have a slow computer you may find this distracting. It wasn't too bad on my machine, though if you have a problem with it, I can come up with a smaller Version if anyone needs.

Geoschmo


[This message has been edited by geoschmo (edited 06 August 2001).]
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