Re: Major Game Lock-up Problem
Version 1.41 is known to hang due to the following: having a carrier ordered to launch its fighters, transfering the carrier into a fleet, and then ordering the fleet to launch fighters (all in the same turn).
The game can also hang if mines without any warheads in the same sector as mines with warheads are swept. It might actually make sense to build some mines without warheads if mines are swept in the order that they are laid (I haven't tested this to see if it's the case, the warheadless mines might simply be ignored).
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