Nation Mod Release: Gollarn (latest version)
Nation Description:
The Gollarn are pale, amphibious humaniods from the waterlaced caverns deep below the earth. When the long dwarven mining tunnels of Vanhiem ran into the sacred Gollarn burial caverns, the Gollarn leader caste organized a crusade that ended with the capture of the Halls of Andvare and the abandonment of Vanhiem. Gollarn are stealthy and have keen reflexes, but are in general frail and do not value bravery. They have hunted and domesticated many of the strange creatures of the deepest watery caverns. While Gollarn tend to be isolated, many have banded into small underground settlements that constantly raid each other. The leader of each settlement is the Keeper of Secrets - the only Gollarn with the sacred right to make and read maps of the caverns. Ancient hermits known as Watchers of the Depths are philosophers and powerful mages of Earth and Sorcery. A guild of craftsmen mages, known as clayformers, have recently gained much power by harnessing the power of enchanted clay from the lowest depths of the caverns.
Some features that are not obvious from the unit descriptions:
*The trapper entangles enemies striking it, like a vine shield.
*The spirit walker can change shape to a mental form with 1 HP and an enslave mind weapon.
*The clayformer generates earth gems.
*There is a special benefit to casting to Gift of Reason on a depth diver.
Also, thanks to Eternal_Spearmen for drawing the images.
Please let me know what you think.
|