.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old March 20th, 2005, 07:53 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Cheaters AI Race

I was working on the Cheaters this afternoon and their ship designs were very fast. I was testing them in combat when I realized: How fast your ships are doesn't matter in combat.

Aside from being able to catch a ship that's running away from you, the speed of your ship has little or no effect on its combat effectiveness. What makes a ship effective is having just enough speed to reach the enemy first by jumping in at them from just outside of weapons range, and bringing enough firepower to destroy them before they have a chance to fire back.

Obviously an AI won't be able to do that as perfectly as a human, but if I consider most enemy ships will start out on the opposite side of the map, and have a combat speed of 3 or 4, I should be able to figure out an optimal number of engines to give an attack ship enough movement to win most of the time against a comparable opponent.

Of course, I also need a high damage first strike weapon. I'm thinking about using Rocket Pods, but I don't like the short range and the refire rate. The Cheaters build Kamikaze ships with Mine Warheads on them, giving them tremendous damage potential, but you also loose the ship.
__________________
Ken vs. The City

-Km :�
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.