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Old August 11th, 2001, 06:14 PM

CW CW is offline
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Default The best weapons for a close combat ship?

Say you are designing a ship for close combat (let the other guy take it in the face!), assuming that you have max tech, what would you think is the best combination of weapons?

Other than the Allegiance Subverter, which in my opinion is THE best weapon in the game, it seems that the Ripper Beam is next best thing, even though it is somehow marked as obsolete by the time you have max tech. A shield depleter is a bargain too, if your opponent is not leaning heavily on armour. A PDC is standard and I probably would add in either a Phrased Polaroid Beam or a Telekinetic Projector for some extra firepower against fighters. Null Space Projector looks tempting but my recent simulator tests said it loses to the PPB and other quick-reloading weapons most of the time. So what is your opinion?
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