Re: The best weapons for a close combat ship?
The rules are:
1) you can't design a ship unless it has the requested number of LS/CQ, or a MC
2) ships lose movement if they have ZERO lifesupports or crewquarters remaining.
3)ships lose movement if they have no intact bridge or aux con.
4)any ship with an intact MC is exempt from rules 2 & 3.
One each of B/LS/CQ is enough to fly the ship normally, but you can't save that design unless you have an MC (or are designing a ship < 450KT in size).
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Things you want:
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