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Saber Cherry said:
One aspect of increasing path costs to very high levels is that it might make the best combat spells in ANY path only usable by Astral nations (through communion). I don't know what can be done about that, though.
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Cap the effect of communion, maybe?
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it seems to me that Dominions II needs more effective low-level troop-buffing spells, not wimpy things that increase the aim of 3 units.
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I've been idly wondering about simply knocking all the mass-improvement spells down two or three levels, but I haven't the foggiest idea what this would do to game balance.
And, as a further special case, replacing Ulm's starting spell with Weapons of Sharpness.
