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Old April 2nd, 2005, 06:35 AM
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Default Re: Recruitable Rebalance 7.2 is posted.

Quote:
Saber Cherry said:
Dominions II does not seem to match either of these weapons to (what I understand to be) their historic roles, considering that

a) in Dominions II crossbows are longer range and more expensive than shortbows, instead of shorter range and cheaper, and
b) in Dominions II longbows are incapable of harming heavily armored units, while in real life they can, and
c) in Dominions II crossbows kill heavily armored units at their maximum range. In real life crossbows do much less damage at their max range than arrows; probably not enough to pierce heavy armor, and
d) in Dominions II, a longbow usually kills a lightly armored unit in one hit. This would be very rare in real life.
So why don't you fix it?
a) make them range=20, acc=+5
b) obviously, you need "armor piercing" and not to low damage
c) see a) ..
d) so you basically say that hitting a man through heavy armor is more likely to kill him than hitting an unarmored man? Think again ... never heard about shrapnel from armor piercing arrows
Actually, the only good defense against a longbow is a thick, wooden shield, which will take much of an arrows momentum away by friction, as the shaft passes through it.
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