
August 16th, 2001, 06:24 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
Posts: 409
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Re: Stupid AI, drop the damned troops!!
quote: So, it's the dancing thing, huh? Like I said, that wouldn't work if there was opportunity fire. Your solo games went so quickly because you exploited the lack of it, by using tactical combat. Try a simultaneous-move solo game (strategic combat only). It's harder, as you are finding out. Strategic combat is (purposely?) set up not to use dancing, which roughly simulates the effect of opportunity fire. I think, however, that if a ship has only weapons that take multiple turns to reload, then it will move out of range while reloading. Not a true dance, but it might help. What happens if you try that?
If combat is done in real time with opportunity fire I'm sure I can come up with something not possible in turn mode.
[This message has been edited by CW (edited 16 August 2001).]
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