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Old April 6th, 2005, 09:53 PM

Chad Chad is offline
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Default Some AI mod questions

So, I'm trying my hand at playing around with the AI files. Mostly I'm just looking and thinking in order to figure out what does what - can't seem to find any concrete guide that explains what is what.

Some specific questions:

the .emp file. I understand what it is, but how does it link up with the AI files? Does it? I mean, if I use the .emp file to add the 'rage' to a game what AI files does it use. If the game uses the AI files from the race folder, how does i t know to? I can't seem to find anything that says 'use xyz.emp'.

I'm looking over pirates & nomades mod. I'm wondering if I could just import the race files that I have into that mod and if they would work ok. I understand that I would have to add 'regular' and increase the number of traits (I think that is what it is called) by one. But other than that, is there anything that needs to be done?

What makes an AI 'hard' to beat? Why is the rage from TDM considered harder than the eee from the base game? Just looking for some opinions here. Really just suggestions I can use to go over the races I have collected and see if I can do some fast tweeks here and there.

What mods out there are AI friendly? That is, improve AI performance. I'm looking for things that make changes to the map for improved AI performance. Maybe a few tech changes that spotlight stuff the AI does vs things that humans do.

I'm mostly a single player kind of guy - or with just a few closer friends. I've collected about 80 race files and what I would like to do is improve them a bit. Do a pass through the .emp file or the AI_general (if that is the right file) to powergame up the designs a bit. Make some adjustments to the politics and other files as well. finish it off with some game mods to improve AI performance accross the board.

I would appreciate any help yall could give
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