unit stacks
i remember some discussion about fighter stacks and sat stacks, where if the first ones were shielded they would protect the others.
I was wondering about fighters and sats, and especially weapon plats, and how they take damage. is the first weapon platform (or other unit) hit first, then destroyed, then the next one hit? or is a random one chosen? do you have to get through all of their shields before you destroy one, or do you get through the first ones shields then destroy it, then get through the second ones shields?
If you are building a pile of weapons plats, is it better to make them all the same and balance shields and weapons, or is it better to build 10 shield-only weapons plats then build 20 weapon-only weapons plats? is the same thing true for a sat stack or a fighter stack?
and the big question: if i decided to be a total cheese monster and cover my planets with large WPs with nothing but organic armor on them, do you think anyone would ever play with me ever again?
which reminds me of another one, if you have crystaline armor on one wp, and shields on another, do the shields get the bonus of the crystal armor on the other wp? even if you balanced it so that you have shields and armor an all of them, does each piece of armor count, or is it just the armor on the wp being hit?
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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