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Old August 19th, 2001, 07:36 AM
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Default Subjugation Tech

I've been working on creating a very evil racial tech tree (tentatively entitled "Subjugation Tech). The idea is to give them strip-mining facilities, forced labor camps, and such. The idea is for a facility that produces a lot of resources, but lowers the planets value. The facility extracts all three resource types and has built-in storage so that you won't lose all of the "stolen" resources.

I also wanted to add things such as Forced Breeding Camps, which would be like Replicant Centers but lower happines by alot. I've tried to make facilities decrease happines by using an ability such as:

Ability 7 Type := Change Population Happiness - System
Ability 7 Descr := Populations will grow angrier in this system (only 1 facility per system effective).
Ability 7 Val 1 := -20
Ability 7 Val 2 := 1

This makes the planet's happiness drop to indifferent pretty quickly, but it doesn't make it any lower. Forced breeding programs should cause riots after a few months or so, but I can't figure out how to do it.

Another facility I want to add is an Inquisition (or something similar). It would purge all dissidents from a conquered planet, by increasing happiness by 10% or so and having a negative population growth ability. Un fortunately, I tried making a negative Replicant Center ability and a negative population growth percent modifier, and neither of them worked.

The facilities for a subjugating race are at the bottom of Facility.txt. Anybody wanna offer me any ideas on how I can more successfully implement my ideas, or have any other suggestions?
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