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klausD said:
Douglas,
You mean you have infos about the way the realttime tactical combat will be?
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Do you really think you'll have to micromanage battles that much? I'm sure your ships will be perfectly capable of figuring out that they have to move just a little bit closer before shooting by themselves. The orders you give will probably be more along the lines of "Stay at maximum range of x weapon while trying to surround the enemy. Fire as requently as possible using targeting priority list y and allocating z% overkill to compensate for misses."
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We will see if this is really the approach. The new strategy game imperial glory for example is also a hybrid tactical realtime/strategic turnbased game and in tactical combat each player has to check constantly the ranges of every unit without the options to predefine the behaviour of his units you describe. This means not of course that SEV will have the same system but it shows the usual (and questionable) way modern hybrid games go.
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No, I don't actually have solid information on how that will work, and I won't until either the game is released or I get in the beta. Of course, if I get in the beta, I'll be bound by the NDA to not tell you anything about it until release, so either way you'll just have to wait for the release date or an official comment from Malfador. I'm just figuring that Aaron knows about the concerns of longtime fans that realtime combat could become a micromanagement clickfest nightmare, and what I described is the logical extension of SEIV's strategies and would solve the problem quite nicely.
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klausD said:
General
The more I think about the topic the more I assume that the SEV designers are in search for the mainstream bucks. Its their good right to do with their game what they want, but this new way excludes many of longtime SE-fans which prefer turnbased thinking over realtime clicking.
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Yes, it does seem that Aaron is going for big bucks to some extent this time, he's even going with a retail distributor instead of online distribution only. However, I think he's established far to good a reputation with his current fanbase to want to risk alienating them. Plus, too many prominent members of the online community have expressed their opinions and their (very similar and quite reasonable) suggestions for making realtime combat not a clickfest for him to reasonably ignore them.