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Old April 24th, 2005, 01:12 PM
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Default Re: Realtime or turnbased tactical combat?

Have no worries my friends!

There are many excellent options available for the real-time tactical combat, including the ability to pause every X seconds to issue orders to your ships if you want - this can be used to easily recreate turn-based combat except all ships would execute their orders at the same time during the interval.

Even cooler is that you can even just focus on controlling just one ship (as if you're the commander) while keeping the others under AI.

It's not at all about who can click the fastest or anything like that.

I can't say anything more than that, but again don't worry.
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