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Old April 25th, 2005, 06:06 AM

klausD klausD is offline
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Default Re: Realtime or turnbased tactical combat?

Quote:
Emp. Fyron: Klaus... How many times must you dreg this up?
Well I am drewing it up more than once, because I am really concerned about the future of the SE series. And I am drewing it up because it was one of my favorite games on PC over the last 10 years. Another reason I was drewing it up is that are too few discussions in the forums about the upcoming fundamental real-time change and its "benefits".

Quote:
Emp. Fyron: It will not be in any way, shape or form a RTS game.
Maybe you have a different view what a RTS game is. My view is if the engine is realtime, it is RTS. If it has a pause button or a "slow down" function does not mean that it is no RTS anymore.


Quote:
Emp. Fyron: Against the AI, you can take as much time as you want issuing orders while the game is paused, then unpause it for a bit and watch your orders be executed.
Well the question should be allowed what happens if I am issuing orders too late because the AI does this faster than I? I guess my ships will be blown up, even if I have the better overall tactic. Or is there an inbuilt mechanism which grants me that I am always faster in issuing orders as my opponent?

And just watching my orders executed is not a really realistic statement. Especially if there are hundreds of ships and fighters involved as in SEIII or IV. Then there is always something to click and to do on the battlefield. And give your orders before the AI does it or your ships will be blown up. Additionally while you are watching the ship moves at one part of the battlefield, your ships at another part will be stomped by the AI, except you are scrolling in time to this part and press the pausebutton to issue new orders. Not my definition of a stressless game. Thanks.

Quote:
MOO3 is in no way a valid comparison. As others stated, it was not made properly. Way too many corporate fanaglings went on in its production that ripped the heart and soul out of it. This is not going to happen with SEV.
You are right MOO3 was not made properly. The designers wanted too much. They wanted rather a galactic empire simulation and not a traditional 4x game. And one of the major problems along the crappy AI and the bad Interface was the change to realtime tactical combat. For the strategic part of SEV I dont really fear (on the other hand who knows?) but at least the tactical part has with its realtime change the same "good" idea as MOO3.
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