That's amusing, Phoenix-D.
Yes, you can set it higher, but then you can just set the PDC damage higher, too. I meant some way within the game to scale damage. Like a MOUNT setting that lets you make seekers stronger. Currently, mounts do not affect seekers. I suppose we could make a very involved tech-tree for missiles with "armored" missiles available for a combined tech requirement of missile tech with armor tech. And maybe make faster missiles available as higher levels of propulsion are researched. But if you multiply the levels of propulsion by the levels of armor you'll end up with a HUGE grid of missile types. That's a lot of bloat in the components.txt file. There must be a better way.