.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old August 24th, 2001, 01:06 AM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Most bang-for-the-buck hard code changes

My three biggies would be:

1) Inclusion of a file detailing what determines the AI's state, and how the ministers are effected by the state that the AI is in, so that the AI's can be modified to take advantage of the AI state they are in.

2) Ability to call out either a Design Type or a Design name in the Construct vehicle file.

3) Inclusion of AI data files for change of state requirements, minister athorities and precidents, and fleet formation additions (such as maintaining formation based on leader positions, facings, map edges, enemy ships; and use of different formations and strategies based on varios conditions of the enemy fleet abilities).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.