Current Beta of my balanced hoarding mod:
Clam:
3W needed to forge = 20w or 15w with hammer
Fever Fetish:
3F 1N needed to forge = 20f 5n or 15f 3n with hammer
Blood Stone:
4B 1E needed to forge = 40b 5e or 30b 3e with hammer
Soul Contract:
5B 3F needed to forge = 80b 20f or 60b 15f with hammer
Reasoning:
Soul Contract:
6B would be extremely expensive with wish disabled. Payback time would be 160:7 = 23 turns or 17 turns with a dwarfen hammer. A dwarfen hammer is not so easy to get for Abysia + Marigon(earth random, blood stone and earth boots) and extremeley difficult to get for Mictlan, Mictlan needs to trade them or put earth on their god.
This way the Soul contract is still an option but balanced.
Also note that a scouting enemy will see your devils and then do a few flames/blizzards on that province likely.
Blood Stone:
First i wanted to make them earth 10 but then Abysia+Marignon , the only 2 blood nations that can forge bloodstones, would need to empower a guy to earth 2 first in order to forge bloodstones.
Fever Fetish:
First i wanted to make them 10n 5f but this way machaka would be the only nation which could forge them easily and they could massproduce them.
With 20f 5n they can be produced by all the classic fever fetish forgers but need 1-2 fire boosters.
In the long run they are still an investment to consider but they are imho balanced now also.
Clam:
Switched to W3 cause disabling hoarding for caelum, mictlan and jotunheim seemed unfair to me. For 20w clams can still be considered but the payback is 40 or 30 turns with hammer.
This mod is only a suggestion though, if the majority wants no hoarding at all this is easy doable too:
Quote:
10.3 #constlevel <level>
Level of construction required to forge this item. This
level can be 0,2,4,6,8 or 12 for items that cannot be
forged. To disable a item, set this value to 12.
|
So i can simply disable them if wanted

.
Just continue telling me your opinions since we have some time now anyways waiting for the last 3 players to join
