Re: The AI Complaint
My AI complaint is in mainly in the tactical combat. Things happen that about anyone would call "not smart". Just last turn in a game of mine I had a missile ship that could not attack sats. It just wandered around the board in a random way. Sure enough, it wandered in range of the sats and was shot at. There are many cases where you could give damage and not take any, yet you get destroyed. these could be changed (I hope) with a few simple rules. Add a strategy called "Suicide" to allow them to be ignored at need and there you go. Also there is a simulater. It would take some processing time, but a battle could be fought several turns ahead in it, then the best movements to make based on these be chosen. A novice fleet or ship could not look ahead this way, then each level of experience could look one or more turns ahead in the simulator to enable better planning.
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