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Old May 18th, 2005, 02:50 AM
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Graeme Dice Graeme Dice is offline
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Default Re: How to use Golems?

Quote:
FrankTrollman said:
It is a major pain in the *** that Earth bonuses are so hard to get.
Earth is the second easiest after water. Until construction 6, earth is the easiest to boost.

Quote:
The fact that there isn't an easy equivalent to the Bag of Winds/Water Bracelet in Earth is quite vexing on many levels.
Both air boosters require A3. The fire helmet booster (which isn't particularly useful on the battlefield) is F3. Skulls of fire are D1F1. Earth also has the B3E1 blood stone, which isn't too hard to make in small quantities.

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Right now, short of Unique Artifacts, Earth needs at least 3 picks of another magic type to get its second bonus point (from a Blood Stone bbbe,
Empowering from B1 to B3 takes only 70 blood slaves. From B0 it's onlt 120. That's not that hard to come up with.

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Every single other magic type gets an easier second bonus.
Incorrect. Air has only A3.

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If you count Uniques, Earth is the only magic type that can't self-buff itself twice.
It's also one of the more powerful schools, so this isn't too much of a problem.

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Astral can boost itself with the Starshine Skullcap and the Ring of Sorcery.
The ring isn't particularly afforadble.

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Blood can boost itself with the Blood Thorn and the Brazen Head.
As well as the armour of souls.

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So since 23.44% of your Starspawn Mages is going to have at least one earth, the problem is solved before it even happens.
A ring of wizardry costs 80 astral pearls. That's still a rather large problem to overcome.
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