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Oversway said:
Boron - I was thinking someone would put jade armor or boots of quickness on a golem. So +3 attack right? But I agree, the 8 base attack & defense is rather problematic.
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Yeah i forgot that. Thanks
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I modified the minimap now i start testing various golem builds vs. various banelord builds.
I found out though that Graemes statement is untrue:
Quote:
Graeme Dice said:
Quote:
Boron said:
The Banelord/Devil otoh almost always hits the golem and fatigues him through lifedraining.
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Troops with a base encumbrance of 0 do not get fatigued when hit with a lifedrain weapon. Nor will the lifedrain weapon drain anything from the lifeless golem.
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The golem gets encumbered just as any other unit from my test-bloodthorn banelord.
Here first test:
Golem:
Bane Lord:
Golem casts twist fate and astral weapon, gives him 28 fatigue.
Setup 1:
Both attack same province at the same turn.
Battle 1:
Golem wins easy.
Battle 2:
Golem wins, is hit only once, 35 fatigue at end of combat.
Battle 3:
Golem wins easily.
Setup 2:
Banelord has first attack.
Golem also wins the 3-4 testbattles easily, probably thanks to the twist fate.