Quote:
FrankTrollman said:
Water is good though. Isn't it odd that the people who complain about the uselessness of Water also complain about the overpowered nature of the Clam strategy? Spending Water Gems is something which is trivial to do as fast as you get them for any Water Power as soon as you get Construction 2 until the end of time.
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With Clams, the end use is Astral spells, so Water magic is playing only a supporting role. Does anyone play a Pretender with Water 9 and no Astral in a non-Astral nation? It sounds like a tough row to hoe.