Re: Devnull Mod Gold: updates and discussion
I think it is. If para only changed existing components, and didnt messed up the order of them within the game files, it will work. If he added new components and added them at the bottom, it will work as well. If he pasted them in between, it wont. Somehow SE4 is made up really weird, it remember the number of components instead of the name, for example if you had a ship with 5 lvl 5 anti-proton beams and those were component numbers 150, then SE4 will always call for number 150 component. Now if a new component was entered before the antiproton beam, its number will have changed to 151..
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