Fire Rate 0
I was playing around with my mod, trying to balance fighter weapons. Due to forgetfullness I set the fire rate of one of the fighter missiles as 0. Running a test in the simulator I found that the fighter could now fire for as long as it had supplies and targets.
Probably people already know this, but it was news to me so I thought I'd pass it on in case someone didn't
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
|