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Strategia_In_Ultima said:
Here's something I always do:
Create bases with ONLY cargo storage (as soon as you've met the requirements for B/CQ/LS by placing those or MC) and build one/a few in orbit around your Homeworld. Then, whenever your population gets above a certain level, place a set number of pop on those stations. That way, you can have billions of people in orbital stations, even if you start on a Tiny world. The reson for this is that this way, when you colonize a new planet, you can immediately fill it up to max pop to speed up its growth tremendously while not emptying your HW this way. Also, when an important colony has suffered severe population losses, you can replenish the pop. Or, when an important colony has been depopulated with - what are those things called again? Neutron Bombs? you can immediately repopulate it completely so you get the full income again after just a few turns, instead of suffering perhaps crippling losses to your economy over the course of perhaps several years.
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I take it one step farther. I build a cargo base around the sun and use escorts and frigates with very specific movement and cargo capacity to ferry population from all plamets in the system automaticly.
Example: Huge planet holds 8B population with a growth of 5% per turn you can take 380M off each turn and it will fill back up fully. If, say, it's 2 spaces from the sun, build a cargo ship with 4 movement and can store exactly 380M Then just use 'load cargo' 'drop cargo' 'repeat'. Of course this can be a problem if you have low ship limits in the game, and it can also decrease your production. you can use one ship to do multiple planets if they are close enough to the storage base and are the same size and repro. rate, and you can use the 20% storage racial trait to ofset the production loss.
I've also found that creating planets is not random, but thats more of an exploit than a tip so it may be more apropriate under a different topic