Hmm... I think what I'll do is when I get the GUI done to a point that its at least graphically complete, I'll release it and see what people think of it. If it is hard to easily figure out what changes are present in a given mod then I'll look into making a readable format - however I do not think this will be the case as changes should be pretty easy to note as I have several summary change listing areas (hard to explain - you'll understand when I release it).
Castles were actually yesterday's task. I did manage to figure 99% of them out. The only thing I can't quite figure out is how to set the number of defensive 'projectiles' or their type... I'll have to play around with that.
Things are a progressing a little slowly this week as I'm quite busy with RL. So, too, is my chief tester, figure everything out person, and entire Quality Assurance department for that matter
, Saber Cherry. I think though that an initial demo release will come within the next couple of weeks at the latest.